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Glossary of Vectors


A  C  D  E  F  H  L  M  N  O  P  S  T  U  V  Z

A

Addition of vectors

See the triangle rule and the parallelogram rule.

Associative laws

There is an associative law of vector addition:

(u + v) + w = u + (v + w)

and an associative law of scalar multiplication:

a(bu) = (ab)u.

Here u, v and w are any vectors and a and b are any scalars.

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C

Cartesian form

The Cartesian form of a vector u in three dimensions is a representation of u as a sum of vectors in the directions of the standard x, y and z axes:

u = ai + bj + ck

where i, j and k are unit vectors in the positive x, y and z directions, respectively, and a, b and c are the Cartesian components of u.

In two dimensions (in the xy plane), the Cartesian form of a vector v is

v = ai + bj.

Collinear
A collection of points is said to be collinear if they all lie on the same line.
Commutative law

This is a law of vector addition: u + v = v + u, for all vectors u and v.

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D

Distributive laws

These are laws connecting vector addition with multiplication by scalars:

(a+b)u = au + bu.

and

a(u + v) = au + av.

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E

Equality of vectors

Two (free) vectors are equal if they have the same direction and magnitude (length). They do not need to have the same point of application.

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F

Free vector
A vector quantity depends only on its magnitude and its direction and in order to emphasize this it is sometimes referred to as a free vector. In contrast a line vector is a vector that is constrained to lie along a given line.
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H

Head-minus-tail rule

This rule expresses a vector AB as the difference

--->    ---->    ---> AB  = OB  -  OA

of the position vectors for the head B and the tail A.

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L

Line vector
A line vector is a vector, such as a force, that is constrained to lie along a given line.
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M

Magnitude

The magnitude of a vector is its length.

Moment

The moment of a line vector (l,v) about a point O is the vector product of the position vector of any point P on l with v.

Multiplication

There three ways to multiply vectors:

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N

Negative

The negative of a vector is the vector with the same length but opposite direction as the given vector.

The negative of the zero vector is the zero vector.

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O

Orthogonal

Two vectors u and v are said to be orthogonal if their directions are at right angles; that is, the scalar product u · v is 0.

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P

Parallelogram rule

This is a rule for vector addition. The sum of two vectors is the diagonal of the parallelogram that has the two given vectors as its sides.

Parallel vectors

Two vectors are said to be parallel if they have the same or opposite direction or if one of them is the zero vector.

Position vector

Given points A and B, the position vector AB is the vector with tail at A and head at B; that is, it starts at A and goes to B.

Projection of a vector on a line
The projection of a vector v on the line L in the direction of a vector u is the vector along L whose length is the length of v multiplied by the cosine of the angle between v and u.
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S

Scalar

A scalar is a quantity, such as time, specified by a single number.

Scalar product
The scalar product of vectors u and v is the product of their lengths multiplied by the cosine of the angle between them.

The scalar product is 0 if and only if the vectors are perpendicular.

Subtraction of vectors

Subtraction can be defined as the addition of the negative of a vector. That is, if u and v are vectors, the result of subtracting v from u is u + (-v).

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T

Triangle rule

This is a rule for vector addition. The sum of two vectors is the third side of the triangle that has the two given vectors as its sides.

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U

Unit vector

A vector whose magnitude (i.e., length) is equal to 1 is called a unit vector. There are exactly two unit vectors in any given direction and one is the negative of the other.

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V

Vector

A vector is a quantity, such as force, with a magnitude (i.e., length) and a direction.

The magnitude of a vector is a scalar quantity.

Vector product

The vector product of vectors u and v is the vector whose length is the product of the lengths of u and v multiplied by the sine of the angle between them.

The direction of the vector product is perpendicular to u and v and points in the direction of your thumb if your right hand curls from u to v.

The vector product is 0 if and only if the vectors are parallel.

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Z

Zero vector

The vector whose magnitude (that is, length) is equal to 0 is called the zero vector. There is no direction associated with the zero vector. This is the only exception to the statement that a vector has both magnitude and direction.

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